Animation
Characters perform various movements and actions within the game. Here is a brief overview of standard character animations that play or trigger at certain points in-game:
Idle
idle
: Played when a player model stands still and performs no action.idle_variation_1
: Randomly played as a variation to 'Idle.'idle_variation_2
: Randomly played as a second variation to 'idle.'
idle_mounted
: Played when a player model is mounted, standing still, and performing no action.idle_mounted_variation_1
: Randomly played as a variation to 'idle_mounted.'idle_mounted_variation_2
: Randomly played as a second variation to 'idle_mounted.'
idle_sit
: Played after 'sit_down' when a player model is sitting and performing no action.
Movement
sit_down
: Played when a user becomes AFK and is triggered to sit down.walk
: Played when the player is walking.sneak
: Played when the player is sneaking (crouch-moving).walk_mounted
: Played when a player is mounted and walking.jump_1
: Played when a player jumps.fall_1
: Played when a player jumps with 'jump_1' but doesn't land.
jump_2
: Randonly played as an alternative to 'jump_1'fall_2
Played when a player jumps with 'jump_2' but doesn't land.
Action
attack
: Default attack and interaction animation.attack_overhand
: Attack animation for swinging objects like a sword, pickaxe, shovel, etc.
Updated 10 months ago