Characters perform various movements and actions within the game. Here is a brief overview of standard character animations that play or trigger at certain points in-game:

Idle

  • idle : Played when a player model stands still and performs no action.
    • idle_variation_1: Randomly played as a variation to 'Idle.'
    • idle_variation_2: Randomly played as a second variation to 'idle.'
  • idle_mounted: Played when a player model is mounted, standing still, and performing no action.
    • idle_mounted_variation_1: Randomly played as a variation to 'idle_mounted.'
    • idle_mounted_variation_2: Randomly played as a second variation to 'idle_mounted.'
  • idle_sit: Played after 'sit_down' when a player model is sitting and performing no action.

Movement

  • sit_down: Played when a user becomes AFK and is triggered to sit down.
  • walk: Played when the player is walking.
  • sneak: Played when the player is sneaking (crouch-moving).
  • walk_mounted: Played when a player is mounted and walking.
  • jump_1: Played when a player jumps.
    • fall_1: Played when a player jumps with 'jump_1' but doesn't land.
  • jump_2: Randonly played as an alternative to 'jump_1'
    • fall_2Played when a player jumps with 'jump_2' but doesn't land.

Action

  • attack: Default attack and interaction animation.
  • attack_overhand: Attack animation for swinging objects like a sword, pickaxe, shovel, etc.