Model and Texture

The player model is made up of various limbs, each of which has an additional "overlay" layer. These second layers allow for a higher level of detail, such as bangs that cover the player's face (see example 'head_layer' on the image).

Model Limbs and Layers:

  • head / head_layer
  • torso / torso_layer
  • left_arm / left_arm_layer (Note: left limbs are character's left, not camera's left).
  • right_arm / right_arm_layer(Note: right limbs are character's right, not camera's right).
  • left_leg / left_leg_layer(Note: left limbs are character's left, not camera's left).
  • right_leg / right_leg_layer(Note: right limbs are character's right, not camera's right).

The following example image shows the texture mapping of the head (shown on the left) and head_layer(shown on the right). This same principle follows all of the limbs and their respective layers.