Model and Texture
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The player model is made up of various limbs, each of which has an additional "overlay" layer. These second layers allow for a higher level of detail, such as bangs that cover the player's face (see example 'head_layer' on the image).
Model Limbs and Layers:
head
/head_layer
torso
/torso_layer
left_arm
/left_arm_layer
(Note: left limbs are character's left, not camera's left).right_arm
/right_arm_layer
(Note: right limbs are character's right, not camera's right).left_leg
/left_leg_layer
(Note: left limbs are character's left, not camera's left).right_leg
/right_leg_layer
(Note: right limbs are character's right, not camera's right).
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The following example image shows the texture mapping of the head
(shown on the left) and head_layer
(shown on the right). This same principle follows all of the limbs and their respective layers.
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Updated about 1 year ago